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Pareidolia
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Devlog
Beta Release!
April 05, 2025
by
jackorbus
We've finally released the beta version of Pareidolia! Much has been done since the start of our playtests to now, such as: - The basement has been fully designed and implemented. - Reorganized game f...
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Week 6 & 7: Initial Playtests
March 10, 2025
by
jackorbus
Feb 27th - March 7th The past week we've had our first playtests - first with a group of first-years at UofT, and finally with members of UofT's resident game development club. For each play test we p...
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Week 4 & 5 - Level Demo, Alpha
February 28, 2025
by
jackorbus
Feb 8th - 14th For the level demo, we decided to flesh out the tutorial more. We added a few new features: text to guide the player through the tutorial, changed the notepad so that it can be picked u...
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Week 3 - More Feedback + Design Document
February 10, 2025
by
jackorbus
Feb 3rd - 7th On Feb 5th we presented our game design to a group of industry professionals to receive feedback on our progress so far. Some feedback we received: - Hammer out moment-to-moment game pla...
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Week 2 - Proof of Concept, Refining Ideas
February 03, 2025
by
jackorbus
Jan 25 - Feb 2nd From Jan 25th to Jan 31st, we focused on implementing our basic mechanics to create our proof of concept video. Some of the things we've implemented so far are: - A title screen. - 3D...
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Week 1 - Initial Idea and Brainstorming
January 25, 2025
by
jackorbus
Jan 18 - 24: On Jan 18th, for our first game jam together as a team, we created an initial demo for the game where the player can interact with a stain to "clean" it away, causing the stain to reappea...
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